Realistically the difference between this map and a map within the vanilla tree limits hovers around 5/7 FPS (at least for my system). ġ2 FPS difference betwen 670k and 0 trees, but who plays 0 trees map? I spent a month optimizing the map performance in general, demolishing/changing assets, paying attention to the "heaviness" of the individual tree models and reducing their number from 1.1M to 670k.Īnd, as you can verify in this screenshot, after all this work I realized that thanks to the new Tree Anarchy mod the trees are much more performance frendly today. Yes, your laptop can handle this map with 16GB ram, stop being scared by trees -) HIDE IT!: To hide shore effect near the water otherwise you'll have dead trees.ĬOMMON GROUND: to render the desired tile properly even if locked (81 tiles works as well but it's a bit more resource intensive) It could improve or worsen your performance, depending on how you set it up. For them if i have to make video or screenshot i set 25000, otherwise i play with 4/5000)ĪDAPTIVE PROP VISIBILITY DISTANCE: to set prop visibility distance to your need. ULTIMATE LEVEL OF DETAIL: i keep everything as default except for decals. RELIGHT: (see the screenshot and feel free to change my settngs becouse i'm colorblind lol) Alone it replace tree lod fix, post process fx, shadow strenght adjuster, daylight classic ecc. RENDER IT!: (see the last screenshot and remeber to activate max anisotropic filter also for LOD for everithing.
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